Castlevania: Aria of Sorrow

Castlevania: Aria of Sorrow is …

What I enjoy most: ???

 
 
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setting

You play as

 

Exploration

C

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Combat & Abilities

N

Plot & NPC

The plot of the game is not spectacular by any means, but is kind of intriguing - especially if you want to dig into the source materials and link it to other games in the series. And even if you are not into the lore of Dracula, the NPCs remain memorable, and your conversations with them give the game some human touch.

 

Conclusion

C

(2018/11/19)

 
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List of metroidvania elements

  • Basic information

    • Name of game: Castlevania: Aria of Sorrow

    • Designer / Publisher: Konami

    • System: Gameboy Advance

    • Year of publication: 2003

  • Mechanics

    • Style of combat: Melee

    • Use of magic: Yes

    • Combat-focus versus Platform-focus: Combat-focus

    • Death mechanics: Save-game

    • (Fall damage): No

  • Progression

    • Levelling / Farming for XP: Yes

    • Farming for Gold / Item: Yes

    • Skill pick-up: Yes

    • (Skill-tree): No

    • (Stats allocation): No

    • (Crafting): No

  • Exploration

    • Free-roaming: Yes

      • Gated by movement abilities: Yes

      • Gated by bosses: Yes

    • Type of world map: Single map+

    • World generation: Fixed map

    • Auto-map: Yes

  • Other elements

    • Steal abilities from monsters